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If you hit the elemental weakness of an enemy, you knock it down and are immediately awarded an additional action. Furthermore, knocking down all the enemies in the group allows you to perform an " All-Out Attack ", which hits every enemy for major damage. However, the enemies are also awarded additional actions for knocking you down. The game was critically acclaimed, its Updated Re-release Persona 3 FES , even more so, and the game is credited with more or less single-handedly bringing Shin Megami Tensei into relative mainstream success in the West at last.

The game spawned several incarnations and side products due to its immense popularity:. You need to login to do this.

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Get Known if you don't have an account. I will burn my dread. Junpei , the Protagonist , and Yukari. Death is not a hunter unbeknownst to its prey. One is always aware that it lies in wait. Though life is merely a journey to the grave, it must not be undertaken without hope. Only then will a traveler's story live on, cherished by those who bid him farewell.

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Easy to miss, since it's only in one or two easily-missable, non-voice acted dialogues, but during the Kyoto school trip, the Kansai Regional Accent is depicted as American Southern in the English version. The main protagonist, when Yukari exits the shower with a Modesty Towel and slaps him after the party is separated in the July 7th operation.

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This is the only reason The Reaper can be killed without resorting to Armageddon. The key to surviving this fight is that it likes to waste turns using element Break spells and then refuse to exploit the new weakness. The hardest part of the fight is actually the end - once the Reaper is almost dead, the roulette shuts off and its AI goes to " Nuke 'em " mode. Speaking of which, if you leave Tactics on, this can be applied to your Party Members.

Granted, you can tell them to favor certain tactics, and they will listen to what Fuuka has to say once she finishes her Enemy Scan , but that won't stop Mitsuru from using Marin Karin at the worst possible time. In their defense, once something not mentioned by the scan doesn't work, they won't repeat it for the rest of the fight; the downside is that their AI can't remember it won't work unless you toggle the enemy's scan file again to remind the AI that the enemy has a weakness.

The game actually gives quite a bit of Artificial Brilliance to the AI. God help you if you're ambushed by an enemy and are equipped with a persona weak to their attack: Your enemies and your allies, prior to a scan will almost always start with some version of "inflict damage on all enemies" in the hope of knocking everyone down, and, if that fails, the next member will zero in on the one who's weakest.

Since this goes for enemies as well as your party members, there will be at least one battle in which you never make it to your first turn and simply watch the enemy use your tactics against you. There's also invoked That One Boss on β€” Natural Dancer, who will learn that since you're willing to eat the damage of a reflected physical attack in order to break their barrier, it's best to charm you into inaction and pound you with consecutive pierce attacks if you've made yourself immune to wind.

They also tend to stop casting the Useless Useful Spell if you don't die from it. On the other hand, some fights simply come down to AI Roulette: Generally, the AI shows signs of brilliance and waits for you to reveal a vulnerability, but if it chooses to attack, it will notice if one attack is more effective than another. If three out of four are vulnerable, it will take out the three before turning to physical attacks on the player character Aliens Made Them Do It: In the July 7th Shadow battle, the Protagonist and Yukari or Akihiko or Junpei if you're playing as a girl manage to break free from the Mind Control before anything actually happens.

And no, you can't intentionally fail , no matter how hard you try. All in a Row: Your party members will follow you everywhere in dungeons β€” or can be ordered to split up and search the area. They can even enter battles on their own, which you're then able to join to provide support. Generally, they line up nicely behind you, but if you hit a dead-end and suddenly reverse, you'll wind up hitting them with your weapon multiple times until you're leading the pack again.

All Therapists Are Muggles: The cast frequently go into a twisted, bloody version of their school where they are in danger of being killed by their repressed feelings and fight monsters by shooting themselves in the head with guns that fire psychological trauma. But since no therapist would believe them about the Dark Hour, they're on their own. All There in the Manual: A literal example that makes a crucial plot point make much more sense: This explains why he's on the Moonlight Bridge ten years before the events of the game.

Want to know where Nyx comes from , and how Mitsuru's motorcycle and the Evokers work? All of that's found in the Persona 3 fanbooks. The fifth Block of Tartarus where the floors are made up multi-colored tiles despite the near-dark atmosphere.

The manga, for whatever reason. Two examples of this trope are used for Fuuka's Ultimate Persona, Juno, who is based off of the Roman equivalent of Hera, and Akihiko's Ultimate Persona Caesar he doesn't reference any Caesar in particular, but the motif seems to pick up from Julius Caesar.

The other Ultimate Personas take from completely different mythologies altogether, with Mitsuru's being based off of a real life ruler of a region in what was formally known as Asia Minor a region that makes up most of modern day Turkey. And Knowing Is Half the Battle: And Your Reward Is Clothes: Gotten from some Quests and rare chests. Certain outfits can be bought from the police station at ridiculous prices. Some of the outfits actually have practical bonuses, though many are simply goofy and only useful for aesthetic purposes.

The All-Out-Attack animation in Portable is updated in the aesthetics and cut-ins similar to Persona 4's. The original version of Persona 3 had a few questionable and highly annoying features that were removed in FES and P3P , largely because they just weren't logical to begin with and served only to hamper the player. In the PS2 versions, the weapon shop would only be open in the afternoon, not the evenings, so when you went to the mall in the evenings the only location you could go to in the evenings, in fact! This was changed in the Portable version, making the shop open in the evenings.

Viewing the Sunday television shopping program would eat up precious time you could be spending on a Social Link. Changed in FES and Portable , where watching the show doesn't take up any time. The "tired" mechanic was revised in P3P so that you only get tired the next day rather than in the middle of the dungeon. Following this, Portable also give players access to the new item "Yawn B-Gone," which you can use the next day after a Tartarus run to cure it right away.

In Portable and only in Portable , you could now assign individual commands to all of your party members, like in Persona 4 , whereas before, you could only assign tactics to each party member, leaving you at the whims of an occasionally unreliable A. In the PS2 versions, the cursor for the Fusion Select screen will always return to the top after you select a Persona. This is later fixed in Portable as the cursor remains to the current selection, saving the player a lot of time in fusing the recent Personas in the bottom of the list.

Even moreso when the Personas are purchased from the Compendium as the previously-bought ones are at the bottom. Just like in Persona 4, Portable allows you to immediately teleport through the highest unlocked floor in Tartarus if you walk through the door in the stairs of the entrance.

And if you think Portable 's AFFs make the game too easy Maniac difficulty is there to challenge you once again. As a way to limit your grinding , your characters will eventually grow tired within Tartarus as you keep winning battles, thus their aim will worsen and they will get hit more often.

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This is a good point to call it a night, but for the persistent, characters will eventually go from "Tired" to "Sick", at which point not only will they have a higher chance of eating a Critical Hit , any healing cast on them is less effective. As soon as you return to the entrance, any tired characters leave automatically.

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However, the day right before a Full Moon Boss, as a way to stop the game from potentially becoming Unwinnable , this feature is removed, allowing you to train all you want. It was slightly changed in Persona 3 Portable. Characters will mention being tired between battles, and Fuuka or Mitsuru will comment about how you must be getting tired, but the actual 'Tired' status won't kick in until the next day. The stronger your party members become, the less EXP they will receive, and lower-leveled enemies will simply run in terror if you attempt to get near them if your party is over-leveled.

If the correct things are done in FES and Portable , Chidori will come back to life although the canonicity of this is ambiguous and it's possible to save Shinji in P3P when playing as the female character. Ironically, the citizens in the game act this way toward Apathy Syndrome victims. People with Apathy Syndrome can't talk or move, so if they're stuck outside, they can easily become dehydrated or get heat stroke.

However, other than occasionally commenting on them being creepy the general population doesn't seem to even notice AS victims are there, much less make any sort of attempt to get the AS sufferers off the streets and into some sort of care facility or really do anything about them. As a result almost every single area in the game is filled with Apathy Syndrome victims by the full moon, which only gets worse as the game goes on. Toward the end, a doomsday cult heralding the appearance of Nyx to bring death to the world appears. Though it only exists behind the scenes, it is led by none other than Takaya and Jin of the Strega.

The Documents found at the Tartarus barriers, in which an initially unknown writer describes the circumstances that created Tartarus. It turns out to be the antique shop owner The video log left by Yukari's father is a more explicit version, although it was doctored and edited to manipulate SEES' motivations for slaying Shadows. Fuuka recovers the real thing later on.

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Aigis uses her gattling fingers, hand cannon, or a rifle in battle, at which the said weapon types will deal almost equivalent amounts of damage as the melee weapons, gloves, or swords at the same level. For plot-related purposes, Takaya's revolver is enough to send Shinjiro and Junpei at death's door. Yet during his actual boss fight, the revolver will only take a little amount of your HP. You can only have up to 4 members in your party including the protagonist.

However, the game justifies this by having the party be an exploration team. That way, if the entire team bites it, SEES won't be wiped out Well, the world will end if the protagonist is killed, so they won't really get a chance to use the backup. But it's a nice thought.

Mitsuru commands the rest of the party to Hold the Line against these Shadows and defend the main group while your group fights the final enemy. Despite wielding their inner psyches to fight their own repressed feelings in a magical dungeon, none of the party genuinely believes in the idea of ghosts pervading the school. In the end, though, the group is completely right.

This is reflected with the numerous deaths in the game, either in the backstory of characters or during the game's plot. The protagonist dies at the end, but both he and Aigis seem to have accepted it and he passes on with a calm smile. And the arc words for the entire Persona series: Armor is best used for its additional effects like resisting weaknesses than its defense because your Persona's endurance stats and elemental resistances play a much larger role.